Design is the most important activity for the development of products, services, theories, algorithms, recipes, business plans, pizza and homework reports.
In the past 9 months I have read 2 books and watched a video that have forever changed the way I view the design process.
I read and listened to Walter Isaacson’s 2011 biography of Steve Jobs and his 2009 biography entitled Einstein: His Life and Universe. I also watched the 2009 video Objectified by Gary Hustwit at least five times.
Objectified is an incredible view into the inner workings of contemporary designers. There are many insights to be gleaned from Objectified, but the interview with Joanathan Ive, the Senior VP of Industrial Design and the head of the Human Interface development at Apple is remarkable. I obtained more insight into the Apple Design Lab during that five minute interview than reading all of the magazine stories about the lab. Sir Jonathan Paul Ive is unabashedly obsessed with design and compulsive about details. (BTW Objectified is free to view if you have Amazon Prime.)
Then there are the two biographies by Isaacson. Einstein was obsessed with the physics of matter and energy and compulsive about the details related to proving his theories. Jobs was obsessed with developing new products and compulsive about design details. An on/off switch in the wrong place could unleash Job’s Kraken.
The take-away from these books and the video is that we need to be sort-of-obsessed with our projects and sort-of-compulsive about details. Extreme obsessions and compulsions are not good as psychologists will tell you and it appears that Jobs and Einstein had these traits in spades. So let us just scale it back a bit and be sort-of-obsessed and sort-of-compulsive.
There are two other activities that are essential for innovation to occur. Innovative people read and search for solutions and they learn-by-doing. They prototype with paper, objects and even conduct thought experiments, as Einstein did. This is essential. As noted in the last post, the designer uses the prototype to create a virtual product, a virtual service or virtual world.
Designers have to constantly attend to solving two equations when seeking innovation (see Figure 1). They are easy to write, but hard to achieve.
Figure 1: Solve for Innovation